"It feels natural, not like I entered some other mode where I'm not doing regular dialogue. "It feels like it's part of the dialogue, but you're spending points to persuade them," Howard said. Players will have a specific number of turns and persuasion points to select various dialogue options in an attempt to convince the NPC to give in to the player's demands. ![]() Howard then described how the game's new persuasion system will work. You're looking at the character and how they emote, and you have a series of choices there," Howard said. "We've gone back to, I'll call it a classic Bethesda-style dialogue. "We've done a lot of different dialogue systems," Howard said. ![]() Now Playing: Constellation Questions: Talking Starfield with Todd Howard By clicking 'enter', you agree to GameSpot's
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